How to leverage interactivity for an engaged audience — TaleJS

A blurred line between storytelling, UX design and game development.

1) We start with storytelling.

We are firmly in the red.

TaleJS is about striking a balance between interactivity and story deprecation

In reality then, the overall story can be more closely be modelled with a decision tree known as the Fractal tree. Not every path is of equal length, some decisions lead to richer subplots, and the ultimate “ending” or “endings” is given in most scenarios by the longest path from root to end node.

A Fractal tree structure.

2) Redefining game development.

At what point does the story go from a linear narrative, to a game where the story plays out as the reader or gamer goes through the world? As noted in the intro, it’s a blurred line.

Your answer was in line with our findings across a study of 15,000 data points. Here are the results...
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Photo by Vlad Fara on Unsplash

Due to the emotional implication of each choice/action you make, the decisions you make are more likely to stay in your head after you read it

Of course, this all serves to help you internalise the main points of the writing.

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Conservation. Writing. Data Science. | www.saifbhatti.com